Failed to compile from source

Hi anyone knows how to fix this, thanks

1> Creating library C:\UnrealEngine-4.27\Engine\Plugins\Experimental\ControlRig\Intermediate\Build\Win64\UE4Editor\Development\ControlRigEditor\UE4Editor-ControlRigEditor.suppressed.lib and object C:\UnrealEngine-4.27\Engine\Plugins\Experimental\ControlRig\Intermediate\Build\Win64\UE4Editor\Development\ControlRigEditor\UE4Editor-ControlRigEditor.suppressed.exp
1> [4718/4725] UE4Editor-PixelStreaming.dll
1> Creating library C:\UnrealEngine-4.27\Engine\Plugins\Media\PixelStreaming\Intermediate\Build\Win64\UE4Editor\Development\PixelStreaming\UE4Editor-PixelStreaming.suppressed.lib and object C:\UnrealEngine-4.27\Engine\Plugins\Media\PixelStreaming\Intermediate\Build\Win64\UE4Editor\Development\PixelStreaming\UE4Editor-PixelStreaming.suppressed.exp
1> [4719/4725] UE4Editor-DetailCustomizations.dll
1> Creating library C:\UnrealEngine-4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\DetailCustomizations\UE4Editor-DetailCustomizations.suppressed.lib and object C:\UnrealEngine-4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\DetailCustomizations\UE4Editor-DetailCustomizations.suppressed.exp
1> [4720/4725] UE4Editor-NiagaraEditor.dll
1> Creating library C:\UnrealEngine-4.27\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UE4Editor\Development\NiagaraEditor\UE4Editor-NiagaraEditor.suppressed.lib and object C:\UnrealEngine-4.27\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UE4Editor\Development\NiagaraEditor\UE4Editor-NiagaraEditor.suppressed.exp
1> [4721/4725] UE4Editor-UnrealEd.dll
1> Creating library C:\UnrealEngine-4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealEd\UE4Editor-UnrealEd.suppressed.lib and object C:\UnrealEngine-4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealEd\UE4Editor-UnrealEd.suppressed.exp
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command “…..\Build\BatchFiles\Build.bat -Target=“UE4Editor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code 6.
1>Done building project “UE4.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

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