Hello,
I’m diving in Unreal Engine with big hopes. I’m doing Udemy course and I’m at EscapeGame stage, which is nothing more than simple room with couple walls form starter content, chair and door with auto open mechanism. At some point my project stopped building lighting and I cannot figure out why. From code side, it’s C++ project only, with 2 classes, one attached to chair one to door with simple code to read position and change tilt.
What I have tried:
-Copy&Paste items from old map to new map
-Recreate map
-Play around with settings by suggestions from different online discussions board including Unreal Engine forum and stackexchange.
-I tried removing objects one by one and even though I removed everything, it still failed.
Here is log:
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build - Jun 4, 2019, 1:33:03 AM
LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:00
LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/InitialMap' took 0.020
LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 2
Light LightSource
Light PointLight_1
Primitives with unbuilt interactions: 9
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.Wall_400x304.StaticMeshComponent0
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.Wall_400x303.StaticMeshComponent0
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.Wall_400x302.StaticMeshComponent0
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.Wall_400x301.StaticMeshComponent0
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.Wall_400x300_5.StaticMeshComponent0
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.Wall_Door_400x300_2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.SM_DoorFrame_8.StaticMeshComponent0
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.SM_Chair_2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/InitialMap.InitialMap:PersistentLevel.Floor.StaticMeshComponent0
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: InitialMap - Jun 4, 2019, 1:35:06 AM
MapCheck: Error: WorldSettings_1 Maps need lighting rebuilt
MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 0.77ms to complete.
Help appreciated. Thank you.