I am doing a test build using the unreal Vr Template, Nothing was modified in came or code. I have been running into this build fails. I’ve looked everywhere cant seem to find this issue or answers as to why I’m having them. I’m sure someone here may be a little more skilled to pinpoint what I may be missing. Any help would be greatly appreciated.
Running AutomationTool…
Parsing command line: -ScriptsForProject=“C:/Users/Iconic Recordings/Documents/Unreal Projects/MEWWORLD/VRTESTCDRIVE/VRTESTCDRIVE.uproject” BuildCookRun -project=“C:/Users/Iconic Recordings/Documents/Unreal Projects/MEWWORLD/VRTESTCDRIVE/VRTESTCDRIVE.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=“C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -utf8output -platform=Android -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_ASTC@1WMHH833WR1166 -addcmdline="-SessionId=5833869C4B152FB55D85AA9F16A71C0F -SessionOwner=‘Iconic Recordings’ -SessionName=‘Quest_2 (1WMHH833WR1166)’ " -run
Setting up ProjectParams for C:\Users\Iconic Recordings\Documents\Unreal Projects\MEWWORLD\VRTESTCDRIVE\VRTESTCDRIVE.uproject
VRTESTCDRIVE.uproject requires a temporary target.cs to be generated (ResonanceAudio plugin is enabled)
********** BUILD COMMAND STARTED **********
Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe VRTESTCDRIVE Android Development -Project=“C:\Users\Iconic Recordings\Documents\Unreal Projects\MEWWORLD\VRTESTCDRIVE\VRTESTCDRIVE.uproject” “C:\Users\Iconic Recordings\Documents\Unreal Projects\MEWWORLD\VRTESTCDRIVE\VRTESTCDRIVE.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Iconic Recordings\Documents\Unreal Projects\MEWWORLD\VRTESTCDRIVE” -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest=“C:\Users\Iconic Recordings\Documents\Unreal Projects\MEWWORLD\VRTESTCDRIVE\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Iconic Recordings\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-VRTESTCDRIVE-Android-Development.txt”
PLATFORM_ANDROID_NDK_VERSION = 230100
NDK toolchain: r23, NDK version: 21, GccVersion: 4.9, ClangVersion: 12.0.5
Compiling Native 32-bit code with NDK API ‘android-21’
Writing manifest to C:\Users\Iconic Recordings\Documents\Unreal Projects\MEWWORLD\VRTESTCDRIVE\Intermediate\Build\Manifest.xml
Building VRTESTCDRIVE…
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See IWYU | Unreal Engine Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in VRTESTCDRIVE.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 2 actions with 12 processes…
[1/2] VRTESTCDRIVE-armv7.so
ld.lld: error: undefined symbol: __aeabi_unwind_cpp_pr1
>>> referenced by Module.Launch.cpp
>>> C:/Program Files/Epic Games/UE_4.27/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:(.ARM.exidx.text._ZN16FAppEventManager11GetInstanceEv+0x0)
>>> referenced by Module.Launch.cpp
>>> C:/Program Files/Epic Games/UE_4.27/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:(.ARM.exidx.text._ZN16FAppEventManager15DequeueAppEventEv+0x0)
>>> referenced by Module.Launch.cpp
>>> C:/Program Files/Epic Games/UE_4.27/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:(.ARM.exidx.text._ZN16FAppEventManager17ReleaseMicrophoneEb+0x0)
>>> referenced 161712 more times
ld.lld: error: undefined symbol: __aeabi_unwind_cpp_pr0
>>> referenced by Module.Launch.cpp
>>> C:/Program Files/Epic Games/UE_4.27/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:(.ARM.exidx.text._ZN16FAppEventManager4TickEv+0x0)
>>> referenced by Module.Launch.cpp
>>> C:/Program Files/Epic Games/UE_4.27/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:(.ARM.exidx.text._ZZN16FAppEventManager4TickEvEN4Impl21ExecCheckImplInternalEv+0x0)
>>> referenced by Module.Launch.cpp
>>> C:/Program Files/Epic Games/UE_4.27/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:(.ARM.exidx.text._ZN16FAppEventManager17ExecWindowResizedEv+0x0)
>>> referenced 370458 more times
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
Took 11.7366656s to run UnrealBuildTool.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\Iconic Recordings\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-VRTESTCDRIVE-Android-Development.txt)
AutomationTool exiting with ExitCode=6 (6)