Failed Content Review when launching Memory Calculation - Impossible to appeal

I generated auto localization because I updated text about the biggest changes in the last update. But I did not manually edited it, I never did that in any of my maps and at this moment I don’t even know how exactly to do that, because I know from earlier discussions that manually editing of it is causing problems, so I never cared about it so far.

My all and only edits of text were done in standard UEFN Devices and in Verse code where I have some text to display via HUD Message Devices, Feed Message Devices (this is only about their activation, because it is still not possible to set text for these devices in Verse) and Billboard Devices, but nothing out of ordinary in any way or anything different that I would not do many times before.

I can even be very specific regarding my last change of text between the version that was uploaded without any issues for the last time and the one that triggered this Failed Content Review. Because the only difference was adding these 2 words to one Conversation Device, that were not present in auto localization when I did it for the last time before: “Fishing Zone” (because I just added Fishing Zone to my map in this newest version, that I am working on right now).

Could be that these 2 words could be somehow problematic for that automatic translation in some language? I don’t know. But if so, why it would be triggering breaking the rule about performance and staying above 30 FPS? I think that some wrong automatic translation would trigger breaking some other rule.