Fail when attaching static mesh to socket

There’s my problem
Im trying to attach Static Mesh Component to Socket on my skeleton

But when Im clicked the ball I got this

Heres my blueprint
(Socket name does not matter, I got same result regardless on it / socket existing)

I tryed to use “Attach To”, but my ball just teleports around me, so… Need help
Ty, and sorry for bad english

up-up-up :frowning:

You have to write the exact name of the socket you want to attach to in the attach node. Also change the “Attach location type” to snap.

Hi Melon,

Please do not bump threads that have not gone unanswered for four or more days. This unnecessarily clutters the answerhub and makes it more difficult for users to help anyone.

Now, to answer your question, you have no socket listed in your attach actor to component. Additionally you have it set to keep relative offset, you will probably want to snap the object to the socket if you want it to be a held item.