I’m trying to build the UE5 from the source code. I was good with all the steps until I opened the GenerateProjectFIles.command.
This is what I saw after I opened the UE5.xcworkspace.
I cannot complete this step since I can’t find ShaderCompileWorker:
Here is the output generated by GenerateProjectFiles.command:
**Setting up Unreal Engine 5 project files…
Setting up bundled DotNet SDK
Log file: /Users/november19/Documents/Unreal Projects/UnrealEngine/Engine/Programs/UnrealBuildTool/Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android, TVOS.
See the log file for detailed information
Generating data for project indexing…
WARNING: Exception while generating include data for UnrealEditor: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for BaseTextureBuildWorker: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for BenchmarkTool: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for BlankProgram: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for BuildPatchTool: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for ChaosVisualDebugger: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for CrashReportClient: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for CrashReportClientEditor: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for DatasmithUE4ArchiCAD: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for DatasmithFacadeCSharp: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for DatasmithRhino6: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for DatasmithRhino7: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for DatasmithSDK: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for EpicWebHelper: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for HeadlessChaosPerf: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for InterchangeWorker: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for LiveCodingConsole: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for LowLevelTests: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for ShaderCompileWorker: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for SlateViewer: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for SwitchboardListener: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for TestPAL: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for TextureShareSDK: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealFrontend: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealHeaderTool: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealInsights: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealLightmass: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealMultiUserServer: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealObjectPtrTool: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealPak: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealRecoverySvc: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealVersionSelector: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for BootstrapPackagedGame: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for ZenDashboard: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
Generating data for project indexing… 100%
Writing project files… 100%
Saving session…
…copying shared history…
…saving history…truncating history files…
…completed.
[Process completed]**
Does anybody know what is going on? Did I miss something? I went back through the instruction on GitHub several times.