Fading out

So i have an ai set up to follow the player and when they collide the player is destroyed and the level is reset. It is not smooth at all so i decided a fade out would help a lot but i have no idea how to go about doing that. I remember seeing something similar in the hang glider game epic released. Something just like that but called when they collide.
Here is an image of my blueprint

Hmm, look at the glider blueprints? You want maybe an animation montage to play a death sequence and additionally play a particle effect like explosion. And you could add a camera shake too.

And you maybe could use just OnEventOverlapBegin, not sure about the current event.

I made a matinee of a fade and put it in my level blueprint but have no clue what to do from here.