FadeIn/FadeOut Progress Bars

Hello, I am trying to set up progress bars the fade in when BELOW 100% and fade whenever out AT 100%

Currently they are Fading Out at the initial 100%, as designed, but after Fading In correctly whenever falling below the 100%, they will not then fade back out.

The timer used to start/stop the fade

Fade In

Fade Out

Fade Event

Full Scheme

What is it that I am missing here?

I might be missing something, but wouldn’t it be a lot easier to not bother with timers and simply have a UMG animations to fade in and one to fade out and call them with Play Animation

Doco:

Blueprint:

I am actually having trouble with the UMG animation when altering Opacity. The animations show up both reversed and the actual animation doesn’t play, it just goes from the start point of the animation to the end point.

I’ve found workarounds and alter the structure for what I needed with promising results, but I am now stumped as you can see up above

May I suggest you really look at the doco and take the time to run some tests

Because what you’re describing doesn’t sound rightly set up.