Hi,
I’m having trouble replicating the shadow popping issue in your video in UE 5.5.4. In my test project, both the spotlight and shadows disappear when the camera is at a certain distance (the shadow resolution scale is set to 0.2). Would you mind sharing a minimal repro project?
I have not been able to test the r.Shadow.DoesFadeUseResolutionScale yet, but looking into it.
Thanks,
Sam