Fade local light shadow with r.Shadow.DoesFadeUseResolutionScale not working

Hi,

I’m having trouble replicating the shadow popping issue in your video in UE 5.5.4. In my test project, both the spotlight and shadows disappear when the camera is at a certain distance (the shadow resolution scale is set to 0.2). Would you mind sharing a minimal repro project?

I have not been able to test the r.Shadow.DoesFadeUseResolutionScale yet, but looking into it.

Thanks,

Sam