Facial Tracking in Packaged Build

Is there a way to get Live Link-like facial tracking into a packaged build of a game, where the End-User can interface with it? Can Live-Link be used outside of the Unreal Engine? I don’t think it can, but I could be wrong. Is there something similar? Would the facial tracking logic have to be built from the ground-up in UE5 or is there any service or other content which could accomplish this? Thank you for your time and input.

Hey there @DavidTveraas! So Livelink itself isn’t able to be used in a game environment without some bigger tweaks, however ARkit handles all facial tracking in UE and can supply all the data you need to be able to manipulate something based on facial tracking. If you’d like to start getting an overview of your options native to unreal, here’s the AR documentation! Hope this helps!

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