Faces opposite camera not rendering in lumen reflections

Hello!
I’m having a problem that feels like it should be an easy fix.
How do I ensure that the parts of my meshes that are opposite/not visible to camera render properly in reflections? Currently it looks like this:


I’m using lumen for GI and hit lighting reflections.
It seems like i’m not getting a reflection bounce on the rays, but max reflection bounces is set to 8.

The foliage/grass/robot mesh is being culled from the surface cache, and the reflection view is black and very blurry

Anyone have any ideas where I’m going wrong? It seems like I’m sort of getting SSR instead of raytraced, but I feel like I’ve got all the settings right.

Can you try and disable Screen Traces? If you are on 5.4, it’s in the PPV. If you are earlier than that the cvar is r.Lumen.Reflections.ScreenTraces 0

Absolutely embarrassing but the problem was I had switched to dx11 to deal with a crashing issue and never switched back to dx12. Leaving this up for anyone facing similar user error.

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