Hello!
I’m having a problem that feels like it should be an easy fix.
How do I ensure that the parts of my meshes that are opposite/not visible to camera render properly in reflections? Currently it looks like this:
I’m using lumen for GI and hit lighting reflections.
It seems like i’m not getting a reflection bounce on the rays, but max reflection bounces is set to 8.
The foliage/grass/robot mesh is being culled from the surface cache, and the reflection view is black and very blurry
Anyone have any ideas where I’m going wrong? It seems like I’m sort of getting SSR instead of raytraced, but I feel like I’ve got all the settings right.