System: Mac with (OS10.15) and XCode (11.1), iPhone11 (13.1.3) and UE4.23
Hey there,
I am trying to sit up the FaceARSample on my iPhone as in the video, Zak Parrish, delivers (Introducing the FaceAR Sample Project | Live Training | Unreal Engine Livestream - YouTube).
I’m new to the Mac world, however, have some experience with UE4.
I have a developers license with Apple, however, need some help to get this project running.
Is there any of of you out there, who could provide a step by step guide on how to get this working, please?
I have contacted Apple support and have been overloaded with URLs and consequently info overload.
I have also tried to build and deploy the project, though on project launch it complains of a BundleID issue, namely, Failed to connect to bundle.
LogPlayLevel: [deploy] Created deployment server.
LogPlayLevel: Running as local instance
LogPlayLevel: [DD] Trying to connect to mobile device running iOS …
LogPlayLevel: [DD] Mobile Device ‘Dominic???s iPhone’ connected
LogPlayLevel: Failed to connect to bundle ‘com.smudgy67.FaceARSample’ with Unknown error 0xE80000B7
LogPlayLevel: [DD] … File to be written ‘/Users/dominicbrown/Documents/Unreal Projects/FaceARSample/Saved/StagedBuilds/IOS\Dominic???s iPhone_Manifest_UFSFiles_IOS.txt’
LogPlayLevel: [DD] … File to be written ‘/Users/dominicbrown/Documents/Unreal Projects/FaceARSample/Saved/StagedBuilds/IOS\Dominic???s iPhone_Manifest_NonUFSFiles_IOS.txt’
LogPlayLevel: Error: [DD] … Error: Failed to connect to bundle 'com.smudgy67.FaceARSample’
On opening the FaceARSample, is the next step to refresh XCcode project and then open XCode and then… then I don’t know. There’s quite a few setup items to do with Developer entries, of which I’ve filled in, maybe incorrectly, I don’t know.
I did try to hit play and run on phone, though it creates app, opens app with UE4 splash screen, and then nothing but blackness.
Any help would greatly be appreciated.