FaceAr tracking on packaged project.

Hi all, I am developing something using iPhone X and FaceAR in ue4. I managed to make it work in editor both using a simple skeletal mesh or wrapping the skeletal mesh inside a blueprint. Everything works in editor both in Simulation and Play in Viewport mode. What it doesn’t work is when I packaged the project. Is there anything I need to do additionally to make the compiled game to “listen” to the iphoneX? I read pretty much all the docs but I can’t figure this out. Thank you for all the help you can give me :slight_smile: