Fab's Integrations for Unreal Engine 5 and UEFN are live

Ok. It seems like the FAB assets are now importing properly as long as people set up the conversion process correctly in the 3D preview and I was also able to find the RGB channel selection for packed texture maps (though that may have been there before and I was just blind).

Now are there plans to add variant/multi-model support for this? I know it’s tricky to make a robust system but I just want to know if it’s planned.

Hello I freshly installed epic games, and fab is missing even after refresh. What can I do?

I had this problem too (with the Fab plugin and other assets) and after searching for a few days I found out where was the problem.

Verify that you have “All” selected categories. In my case that was the problem, although I never used that dropdown in the past and I don’t know how I ended up not having “All” selected.

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When exporting any game project, this error appears due to FAB
LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [log]
PackagingResults: Error: Unknown Error

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With the install of 5.5 I also started getting this error:

LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h

Any ideas?

Also getting same error as @MCASWAN and @Avetohol pasted above. Not sure where to go to fix this. Using Rider + 5.4.4.

wish they would sort this out! messing with my deadlines

deadlines that involve a brand new engine version? that’s a good one

I think 5.4 been out a while yeh! and thanks for answering the question! sorry you didnt, you just though a slagging was in order, what the hell do you know about anything i am working on!!!

For those of you encountering this issue, we’re aware of it and working on resolving it.

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:disappointed_relieved: :cry: :sob:

I’m experiencing the same issue. I’m using 5.4.4. I couldn’t solve it no matter what I tried.

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