Probably it’s just another bug that they will fix…
I just got an item approved to sell but i can’t add my own item to my library and download it. If i click in Add to library nothing happens and if i click in download, it asks to add to the library first to download
Hi guys, thank you for all your insights, suggestions and bug reports. Just wanted to let you know that we monitor the forum daily and capture your feedback for our bug tracker, roadmap and feature refinements.
We are doing our best to address the most widespread issues first, and some of the ones mentioned in this thread have already been fixed.
I have multiple items, which were previously purchased or claimed from monthly free content, that show in my library, but clicking on the item says “Purchase” as though I don’t own them. Even though they are in my library…
We really need a way to store the Assets downloaded from Fab plugin permanently in our drive to use in the future projects without downloading them again, like Quixel Briidge used to do. For now these assets are stored as cache and is being dumped in my C:/appdata/local/temp and it’s gonna be full in no time if this continues and there is no way to to change it’s cache location.
Not everyone has the fast internet to download the asset each time to use it in the project. And I don’t want to download each Fbx file, texture and then migrate it to my project, add textures etc it’s really a big downgrade from Quixel bridge . We just want a simple pipeline to Drag and drop the assets in our project ready to use just like quixel bridge.
I am somewhat new to Unreal Engine, but I’m pretty sure FAB is completely broken, at least for me. After adding the plugin, nothing even loads. I got stuck verifying I was human for hours. I can’t access anything, and all I want to do is grab some Megascans.
I’m not able to load some of the newly purchased stuffs from Fab in my Fab Library. Tried remove and then reinstall Epic Games Launcher, still only a few of my purchased stuffs show up. What should I do now? You guys mentioned that this issue is fixed
Assets from Fab don’t have textures/materials in build. I have the newer version of FAB plug -in. For example, assets from previoulsy from Quiexel work fine in build. I found one post on you tube that claimed the new version of plug-in fixed this issue. I’m intermediate beginner. I tried added folders that had textures/materials to build as a shot in the dark. ANy suggestions? oh,…
one last thing, the assets are paintted thru foilage, old quixel ones show up fine, newer FAB download es assets do not.
I could not agree more with the Filter for assets requiring updates. Its almost impossible to scroll through hundreds/thousands of assets searching for that ONE item.