Fab export does not export Normal map to Unreal

Hi Everyone.

I had issues with assets looking lowres in viewport.
I thought it has something to do with project settings, viewport settings etc. But realized that it has something to do with assets (Megascans) not exporting/importing correctly from Fab (Epic Games Launcher) to Unreal.
Seems like when exporting a new asset to my project the material is broken. Maybe it does not download the material specifically for Unreal. It is missing Normal and maybe other textures as well. I only see Albedo.
Export settings are for Unreal 5.7, FBX and High quality.

Anyone know what is causing it by any chance?