Fab Development Update February 5

are you talking about new features or just supporting the latest engine version? those are two very different things.

I think both should be given some kind of weight.

The engine version support seems to already be implemented, I think trying to force sellers to adopt a live service business model is a dangerous idea as not every product needs to be live service and live service prevents new products from arising since old ones get all the attention.

I find your point of view extremely strange. When I imagine that the software I use every day, such as a browser, no longer receives updates. Horrible. Could it be that you are a seller yourself and fit into the “sell and forget” category? The discussion is then of course pointless. We both have a completely different point of view and neither of us can change that. I hope Epic thinks about my suggestion. It would be good for the quality of fab.

Yes, also this

Would be very happy to see launcher integration return

Plugins that are well maintained should always get more attention. Regular updates could increase weight, whereas too frequent updates have no effect, to prevent abusing the score. But I see that it is quite difficult to balance.

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Yeah I release finished products, I don’t hide that fact and I’m not ashamed of it. Again not every product needs to be live service, I use many plugins in my own games and none of them need constant updates other than supporting the latest engine version. An example is a gamepad cursor plugin I use, there is nothing really more that needs to be added to it and punishing the seller because his product is feature complete already is dumb.

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I agree with your point of view, I would even add that pushing for a “live service” type of product just to get visibility is a very bad idea.
If you ask developers to start pushing many updates just to be on top of search or rankings, it will be a mess with many plugins barely working, not tested properly and overall of poor quality being pushed on top just because they do many updates. Maybe it could have worked on UEM with the much more careful curation, but not on FAB
Having some sort of ranking for plugins that support the latest engine version is not a bad idea though, but it already seems mostly implemented. But even that is not really relevant if a plugin already support the previous latest version. Many people wait months before eventually upgrading.

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Please dear Fab team stop the automated Ai support. It is giving answers to questions no one asked. It answers anything but my question.

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This update is much needed, and with so much expected to go live in February, specially the wishlists, it feels like this update could be the one to finally get things back on track. Please, Epic, I’m genuinely worried, don’t let this update disappoint. We really need it to work well.

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Steam does something similar and warns about developers who don’t bring updates.

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The fab update is super dissapointing and has slowed my development, I have a bunch of unreal addons I want to buy when they’re on sale, but 1) there don’t seem to be sales anymore, and 2) launching without a wishlist was really dumb. No-one cares about advanced search queries, could you please get the basic functionality that we had before to be at least working first?

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  • Still nothing being done or addressing the AI garbage that’s infesting the marketplace. There is zero and I mean ZERO effort involved and these people aren’t marking their assets as AI-generated, so the search filter is entirely useless.
    AI content should be straight-up banned entirely.
  • Where the hell are reviews and questions? We’re 3 months in, Fab should have not gone live in the first place without these features.
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And please, add (recover) the option to sort sale results by discount amount, and recover something like ArchViz category.

You were able to develop a whole game engine, even if you lost a lot of your skills, I’m sure you will be still able to make a basic website before year 2030. Yes you can!

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So regarding this, exactly what kind of information aould be publicly displayed? Because I’m kind of paranoid about having my name or address listed like this

As A Trader:
Individual = your full name and address
Business = business name, id and address
And your support email address

*Only visible by EU users and if they navigate to the about page of the seller

I think that screenshot is from epic game store and not fab

Yeah, I was going to post it in an diffrent thread. But I couldn’t find it, at the time

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Since Feb 5 update my sales were substantially increased, improved search seems to be working or it’s something else oO. Nice!

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I agree Feb was way better than january, and it does seem search has been improved.

Just some small thing like ranking product for unreal engine tend to favor amount of unreal version supported instead of latest ver(old version 4.11 - 4.27 only are getting better ranking for eg).

We should also get a partial wishlist and more filter this week(announced by epic staff).
This should improve sale as well.

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Hi all & @Hourences ,

I got a notification about missing payment details in my publisher profile, saying I had 60 days to fix it. When I checked, all my details were already there—same ones I’ve had for years, since the old Unreal Marketplace. So, I replied to the same email that sent the notice (fab@acct.epicgames.com).

After a few days with no response, I also followed the link in the email to the support page, filled out the form, and sent it. More days passed, still nothing, so I tried a different email I found (fab-support@epicgames.com).

Weeks later… silence. Then, about 40 days after the first notification—way before the 60-day deadline—my account got deactivated. And the best part? The email informing me of this says that if I still want to be a publisher on Fab, I should go to the same “support” form I already submitted weeks ago. Haha, nice one.

So, Epic, you set deadlines for users, but you don’t respect your own. Bravo, Epic/Fab. Thanks for nothing and for this absolutely shameful service.

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