I have the same problem about the L/R eye have different render result in VR. When two plane cross in front of the user, the distances between the plane and the L/R is different and will have wrong depth relationship.
How to solve this problem?
I have the same problem about the L/R eye have different render result in VR. When two plane cross in front of the user, the distances between the plane and the L/R is different and will have wrong depth relationship.
How to solve this problem?