I made character in make human. I added jeans and shirt to him and in blender i cut the jeans so it looks like shorts and also changed the material to simple red colour. In blender all is good even if i move bones of my character. Than i made idle animation and exported it to UE 4. When i import FBX without animation all is good, but when i select animation mode to Use Animation Assest and choose my animation eyes looks closed, there are not eyelashes and shirt is like skin gets through it. What should I do to fix this ?





UPDATE: When i go in mesh i see that both eyes are in the same place, maybe it is becaouse of error ,Imported bone transform is different from original´´

I fixed it by updating blender to 2.75