Why is the eyelashes inside UE4 is not fully black ?
Is it because of the texture resolution being too low or am i doing something wrong on the process ?
Another thing would be that probably in Maya the eyelashes are being shaded in a way that in UE you should change the blend mode from masked to translucent.
If you don’t have real detail in the diffuse, you could just replace it with constant black color and use the texture only for opacity. That would get rid of the white that’s creeping into the rendering. You could also tweak the opacity mask clip value (with the masked blend mode).
By the way, the valid range for roughness is 0-1. I think it’s clamped to that, so increasing it over 1 means nothing.
1 = full roughness
0 = perfect mirror
For base color, specular, ao and roughness always try to avoid extremis. Nothing is perfectly pitch black or fully rough. Using just extremis will limit your material diversity and you get dull look.