I’ve been try to render my character inside UE4 for learning purposes and stumbled upon a roadblock upon using the masked surface.
Here is the look of the eyelashes that i want to achieve(in maya):
Here is the look of the eyelashes inside UE4
Here is the shader network
Why is the eyelashes inside UE4 is not fully black ?
Is it because of the texture resolution being too low or am i doing something wrong on the process ?