Every MetaHuman I use; it looks fine from far away, but when I move close up to them (need to do this- need to see just their head and shoulders) their eyebrows disappear.
Anyone know what the issue is? They are all downloaded on high quality.
Every MetaHuman I use; it looks fine from far away, but when I move close up to them (need to do this- need to see just their head and shoulders) their eyebrows disappear.
Anyone know what the issue is? They are all downloaded on high quality.
Ok it’s easy! You just need to activate Metahuman Plugin!
Thank you it helped also changing scalability settings if anyone looks at this question
I found one also: the groom biding asset goes to none sometimes, which makes the groom not sync with face movements.
Hello, I’m using UE 5.2 an Mac Silicon. I have the same problem, that eyebrows and beard disappear when moving close to Metahuman (stock and custom). Even on LOD 2-x eyebrows and beard look strange and artificial.
Unfortunately I can’t add the MetaHuman Plugin to the project, because it’s not available for the 5.2 silicon.
Funfact: Installing the Metahuman Demo-Project, and the included Metahumans Ada and Taro look great! No problems with eyebrows and beard.
Any solve for this? I have the same issue I can’t figure it out. On Mac.
@middydeluxe
Hey what just worked from me a reply on the post below:
Adjusting the scales of the assets individually by a fraction worked. I looked at my scale values for my eyebrows and eyelashes and noticed the values were 1.11111. Once I adjusted them to a scale of 1 everything showed as it should. I hope this helps.
Hi everyone, I’ve the same issue… I’ve been trying the solutions mentioned here, have been looking into different tutorials and watched a ton of videos. Maybe someone has an idea what might help?
Things I tried so far:
Thx in advance!
Hey…i had the same issue and just now i got solution to it, check if the scale is set to 1 and the location and rotation are all set to 0.
This is how it worked for me earlier my location and rotation were set to some numbers when i set them to 0 it worked perfect.