Eyeball Glitched (Editing Static Mesh Crashes EU4)

In Maya the eye balls appear fine, everything appears fine as well. Just one issue, the eyeball is incorrectly placed. Problem is when I go ahead and edit the static mesh inside Unreal Engine 4.22(Haven’t tested other versions) The engine crashes. Imgur: The magic of the Internet Any ideas on how I can move the eye ball up a bit inside the engine.

Assertion failed: MaterialIndex != INDEX_NONE [File:D:\Build++UE4\Sync\Engine\Plugins\Runtime\EditableMesh\Source\EditableMesh\EditableStaticMeshAdapter.cpp] [Line: 647]

UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_EditableMesh
UE4Editor_EditableMesh
UE4Editor_StaticMeshEditorExtension!FMeshEditingContext::SetLODIndex()
UE4Editor_StaticMeshEditorExtension!FMeshEditingUIContext::SetLODIndex()
UE4Editor_StaticMeshEditorExtension!FMeshEditingUIContext::Activate()
UE4Editor_StaticMeshEditorExtension!FPolygonEditingToolbar::OnToggleEditMode()
UE4Editor_StaticMeshEditorExtension!?ExecuteIfSafe@?$TBaseSPMethodDelegateInstance@$0A@VFPolygonEditingToolbar@@$0A@$$A6AXXZ$$V@@UEBA_NXZ()
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Alright its confirmed that 4.21.2 works, but 4.22 crashes.