Hi everyone, I’m french and my english is medium so be indulgent.
I see somewhere the simple trick for having a working effect of inner iris is to use a bump offset node. So I tried but I have 2 problems :
1 - With a too high value the sclera comes into the cornea (due to the bump offset which reduct the texture by UV’s) :
Reducing the size of the radial mask solve this probleme but create an ugly result…
2 - Highlights ! The primary probleme is entire… Why translucent materials does’nt have proper highlights yet. 2015… Unreal engine 4… Anyway I would have 2 highlights : one on the iris, and one on the cornea. And I don’t know if it’s possible !
If anyone have an trick \o/ Love you.