Eye Material Setup

Does someone have an idea how to make a proper Eye Material Setup (Default Lit)?
75e7b4d78449a415cdabe8e17a74377e55ae1e0e.jpeg
Thats how my eyes look at the moment.
As you can see, the Eyes look “washed” out thanks to the reflections.
The Shading Model is set to Clear Coat and the Clear Coat Roughness is set to 0.

The Eye Shading Model darkens the whole texture though, which looks really weird.

Is there a possibility to achieve something similar to this?:

I’d like to have a single white highlight on the eyes (respectively one highlight per light)

My Material looks like this:
3197c094bc0da25eed1054d8af5f1a590e26c0b0.jpeg

Eye shading model does not darken whole texture. It is built to get exactly for what you need. You just need to input proper iris mask into the material. On a side note, roughness of 0.75 that you have in material is way to high for an eye. Try much lower value.

You could grab the content examples project and check the eye shader setup in there. If you like it, just migrate it into your own project.