I’m really confused because my graphics card is an RTX 4090 and in the stats, I’m getting only 10ms for my GPU and 15ms with a 2060 RTX.
I did use the Ctrl + Shift + , and optimized some lights which improved my scene optimization a lot like a month ago but for some reason currently, my draw calls are pretty high and it is only in one of my projects which is my main project.
There are some parts of my scene where the draw call spikes up to 7000 and my fps goes down to 10 and some parts where I have 2000 draw calls and my fps goes up to 25-30.
I tried hiding all the meshes with the “showflag.staticmeshes 0” command draw calls but my fps didn’t change much. I’m assuming that the meshes nor the textures are causing this lag? I’m not very sure though. Would using that command really help me figure out whether the meshes or the textures are causing this problem?