Extremely bad performance with 4.14.1 and Oculus

Yeah. Looks like you’ve got some problems with SlateUI and something in your scene, causing about 100ms between frames, which would put you at about 10fps. Ideally, you’d want to hit about 10.0ms.

So, the GPU capture you posted isn’t very helpful for isolating the exact cause of the problem. But… we can try to ask a few questions to narrow down the scope and nature of the problem.

  1. Do you still get 100ms when you are not using VR preview?
  2. If you create an empty level, do you still get 100ms?
  3. If you switch to another HMD, do you still get 100ms?
  4. If you switch to a blank project in UE 4.14.1, do you still get 100ms?

If you get “yes” to all of these questions, then there may be bigger problems and we’ll have to ask:

  1. Does everyone else in the UE4 community get 100ms with 4.14.1?