I’m really confused, so I baked light in a project and out came this blocky mess, It worked perfectly before but when I started changing the world lightmass settings it just got worse and worse, even with default settings it won’t go back to normal. I even reimported the mesh and replaced it in the level but it still came out like this. Does anyone know why that is? The black mesh in the attatchments is my unlit lightblocker. I’m desperate send help pls.