Hello,
I recently noticed that in my project unreal engine sessions if you are client. they have very high lag. This is only for who the customer is, not the host. (I did the multiplayer in the classic way, i.e. 1 player creates the session and the other goes to look for it on find sessions)
In the host, on the other hand, it doesn’t have any kind of lag. What can it be?
I use unreal engine 5.1.1 downloaded from the launcher and one of the steam services.