Hello everyone i been trying to extend the Animation Instance.
And in the extended version I want a ANimation Sequence i can change.
So in my class i have a member like this.
// The animation Sequance that will be played when the players presses attack. UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Player Class, Animation") UAnimSequence* CurrenWeaponAnimSeq;
And this works fine until i want to add it in the Animation Blueprint.
Here is a image of what am trying to achive, and the result am currently having.
What am trying to achive is the Node above but this far i have failed in figuering out what class it belongs to.
How can i reproduce the node above with my costume member variable?