How to add an C++ Actor Component to a C++ Actor Class whereas the C++ Actor Component has been extended with a Blueprint? I am able to add the Component to the Class but I am not having the BP Functionality with it. Then even inheriting from the C++ Actor Class brings me worst: The Component is always null, and/or its virtual functions which have been implemented in BP are not being called.
I thought C++ can be extended with BP and that C++ Class can after that be inherited…How to get C++ and BP stitched up together? I expected sth like one C++ Class and one BP Class for every Class…