Extended FPS Template (Formally Quake Template)

I have been working on the extended fps template feverishly for awhile now. It turns out that doing an inventory system is a pretty **** huge undertaking. Which is not really a surprise at all.

I know I haven’t been super active on here lately as I have been working so much between my job and my UE4 project. I don’t have much to really talk about outside of messing around with Black Desert and The Division when I take breaks from working non stop.

It turns out someone else has started an Extended FPS Template which is much more basic than what I have been doing. But with that said my project feels more like a game I am doing than some kind of template anymore. Its more like the facets of an indie game. A type of shared world FPS loot grinder quake game. With randomly generated levels this would probably feel like an FPS Diablo or something along those lines in practice. Though the template can be used for a standard quake style shooter with no issues.

So anyway, I am still not 100% sure when the next version will be ready to release. But I AM still working on it! I am getting very close on finishing the next version as well! The things left to do are:

  1. Ability to drop a set number of credits and ammo for others to pick up.
  2. loot containers need to update for all players when looting the same object.
  3. Consumable items need to do specific things, armor durability, Stimpaks weapon slot unlocks ect.
  4. Great variety of gear and weapon types with unique stat boosts.
  5. Finally decide how leveling of player and items should scale.

The final thing on the list is interesting because I need a way to make it so stats get better as you level up in a way that does not scale poorly with weapon damage. Two people at level 10 with equal gear should be on the same equal footing as two people with equal level 100 gear.

So this is it for now, I am still working on this. I really seriously wish I had a medium I enjoy that did not take so much **** work to get it to a point where I can show what I have been doing. Indie game development SUCKS on this front. I often wish I was an artist so I can sculpt something in Z brush and get massive attention on social media.

Its sooo discouraging to just put 10 times the effort to get something that very few people will even understand once its done…