Extended FPS Template (Formally Quake Template)

UE4 Thoughts and Extended FPS Template.

Sorry I have not been updating this thread lately but I will be releasing another version of the template very soon.

I am really surprised at what I have managed to do with my Extended FPS Template.

So I have an active cross hair that functions pretty closely to how the one in CS:GO works. Its set to be accurate at 10 meters from your target position. Weapons now kick and move your screen when you fire them. It feels pretty good right now too.

My plans for the next few releases will be to clean things up on some fronts. I want to make it so that structs are within the weapon blueprint so that you can modify the projectile and its damage on the weapon itself.

Currently right now you need to modify about 3 or 4 different objects to make a new weapon. Which is probably fine if you want guns to easily share ammo types but honestly Its not super useful vs the ease of having everything in one place.

The next big task is going to be an inventory system for looting objects. After that it will just be cleanup and game mode work. I want the Template to have a Doom 2 style coop/single player game mode as well as one 1 v 1 deathmatch game mode.

And that will be the extent of the extended FPS template before I begin making my own FPS using it as a base. Not sure how long it will take to get to this point, nor am I sure how much cleanup and polish I want to apply to the template. But I would absolutely love to see people make something with this.