Extend FMenuBuilder in FSkeletonTree

Hi,

I want to add more actions to the context menu (I guess is a context menu) of the Skeleton Tree inside the SkeletalMesh editor. I have already implemented the logic for that, but I figured it will much better if instead of asking the bone using a window I can just execute the action from the bone tree.

Is there a way to extend the SkeletonTree Bone right click menu?

I figured that the extension point that I want is “SkeletonTreeBoneReductionForLOD” but I still don’t know if I can just ask for a extension point, I remember there was something you could do, but I forgot how.

I saw that I can get the ISkeletonTree from GetSkeletonTree() in FSkeletalMeshEditor. But I run out of ideas.

Can anyone help me?