I was hoping there is a way to solve this as it ruins the scene pretty much. Ideally if there is a way to exclude certain objects/materials from exposure calculation etc…?
I believe there is a way to single out actors for a custom post processing pass that let’s you adjust just those actors in the scene. You could try looking for it. I don’t know much about it other than that it exists though.
I don’t think that would work well. Only way i can currently solve it is by adjusting Low/High percent, example like 94/95. That does fix the problem but sadly it causes problems in other situations. So the best thing would be if you could exclude it fully from exposure calculation. Thanks for your reply