Exposure Compensation + DX 12 dropping frames significantly

Hey guys,
I’m currently having a problem with post processing that I’m trying to understand why it’s happening.

I’m using manual metering mode for my exposure and have the exposure compensation set to 0.
This setting drops my frame rate by a significant amount, about 20% in an empty level with a single basic cube and about 75% with a single custom character mesh.
If I change the exposure compensation to anything but 0 it behaves like it normally does.

I was looking through the project settings and was able to figure out that it is only happening when using DirectX12 RHI or rather SM6, DirectX11 and Vulkan are working fine.

I don’t know if this is an engine bug with DirectX12 or if there is something else I have to consider if I want to set the exposure compensation to 0.
For now I can circumvent it by using a low value like 0.1, I would still appreciate some information about this issue.