When a SceneCapture2D is set to “Final Color (LDR with PostProcess)” all post process options work except for automatic exposure and there seems to be no manual exposure option.
As a result the security cameras I’m working on are terribly underexposed in some darker areas. I could switch to a HDR rendertexture and manually do the exposure adjustment in a shader, but then I’d lose the other post process options.
Is there another way to have control over exposure for a LDR postprocessed capture that I’ve missed or is this a limitation on how SceneCapture2D works?
I’d try and setup a matinee scene, and capture 5 fames from there, screen captures seem a bit lacking at the moment.
You also have more control over Depth of Field, and Field Of View, (Essentially Everything) which is trickier to do in the editor’s camera.
The way I have mine setup Currently is Camera runs for 1 Sec, frame-rate set to 5 FPS, and then go into the Level Blueprint and trigger it. And you can setup your exact render resolution instead of using the multiplier, which is kind of Arbitrary depending on your monitor / editor resolution.
Thank you for your report. I was able to reproduce this issue and have entered a report to our rendering team. They are now looking into the issue. Please let us know if you encounter any more unexpected behavior.