I’m working on a water splash effect that will play when a boat comes crashing down on the sea. I want to effect the velocity and the number of particles based off how far boat has fallen but can’t seem to find where I can expose the velocity as a parameter.
Initial Vel (Seed) has a slot for a parameter name but that doesn’t seem to be the right thing.
I had to change the distribution in the Velocity module to: DistributionVectorParticleParameter which allowed me to name the parameter. I then changed the Param Modes to DPM Direct and now I can use a BP to feed in a number directly to the particle effect.