Expose panner speed?

Hello,

Can’t seem to find out how I can control the Panner node’s x,y speed through an instanced material.
Any ideas?

You can make your own panner function like this:

Or do it like this: https://forums.unrealengine/showthread.php?44254-How-to-SYNC-animated-material-with-Blueprint-animation&highlight=panner+speed (my post with the pic) :slight_smile:

Nice thanks!
Is there any way to make the texture pan like zig zag etc. and not a straight direction?

Yes. Put a Sine or LinearSine node after Time of one of the axis, and/or use a Clamp after Sine and clamp the values for variations.

I’m getting very strange results with Sine/LinearSine /clamp.

This is the kind of path I want the texture to follow.

://imgh.us/Untitled_272.jpg

that’s pretty close to a sine wave. put the sine after the multiply and you’ll want to have a higher pan speed at the axis not doing the sine wave to get something like that.

I had the sine node somewhere else, giving really strange movements. Fixed now thank you for the responses.