Hi all,
I have a strange issue. I recently transition my project from 5.1 to 5.5, and I noticed that expose on spawn values aren’t functioning the same between my projects. Previously, if I left an expose on spawn value blank when using the “Spawn Actor from class” node, it would use the default class value, but in my 5.5 version, it uses a null value if left empty, which does make sense but makes me question how I can use a default value for expose on spawn. In my instance, I have an “Equipped weapon class” and “holstered weapon class” variable which when left empty, would previously use the class defaults, but now it just gives a null value (resulting in characters spawning with no weapons).
I tried the “Get Class Defaults” node, but it doesn’t show me the variables I need (EquippedWeaponClass and HolsteredWeaponClass) presumably because the class inherits from a C++ class.