Expose Combobox created via Detail Customization to Level Sequencer or make it keyframeable?

Essentially I’ve created a detail customization following this guide Details Panel Customization | Unreal Engine Documentation

However, I need to be able to key frame the combo box setting so that it can apply the change to the variable of the struct. If I just add the Interp flag to the UPROPERTY of the struct I can see the property in the level sequencer, but it can’t be edited as the value is edited by the combo box created in the detail customization? So trying to change the value instantly changes back to what the combo box has it set to.

So I’m not sure how to go about handling this scenario?