Expose C++ UProperty to sequencer?

I can’t find any information on how to expose a Blueprint UProperty defined in C++ to a sequence so that you can add a track for it. I assume there is a metadata property, parallel to ExposeOnSpawn, that would implement the same functionality as the Expose To Cinematic checkbox in the Blueprint editor. I have searched a bunch and had no luck, so any help is appreciated.

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Interp specifier (not meta data) exposes property to both Matinee and Sequancer

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That worked. Thanks!

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An example for anyone that is looking :smiley:

UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category = Transform)
float Angle;

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Can we expose structure variable too?
I’ve tried, it exposed but not working in sequencer

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