When I try to export the localization, it disconnects the revision control. Then, when I attempt auto-localization, it says “connection to server failed.”
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Unreal Revision Control
Steps to Reproduce
Step 1: Click on the Build window
Step 2: Export the localization
Step 3: Disconnection from revision control occurs
Step 4: In the window, trigger the Auto Localization build
Step 5: Auto Localization failed
Expected Result
that the localization and translation system works properly
I found a “solution” to the localization problem. It turns out that when doing export localization, the autolocalization files generated by epic generate the code for the new translations but do not translate anything until doing build auto localization (which fails), but if I manually put the translations in the files, the auto localization build completes successfully immediately and the localization works!!!
After the export localization, UEFN create .po files for each language you request to translate, but the translation is empty string “”, so you have to put the translation what you want there