Hi my name is koorosh I’m working on a character to bring from maya to unreal
this character(her name is amara) she has fully grown furry body like a cheetah my problem is i need to make sure her hair(groom) matches the texture of her body(skin) because she needs to have dots on her body
I exported the her gxen hair with the least script u had in your tutorial and made sure the groom has the same axis as the character in the engine then i created a master material(master hair material) then i imported her body texture to to the material of the groom
i investigated some further and to see if the tiling is correct but i have low experience with maya
does the exported groom has the same UV as her body?
is there another way to fix this ?
i would really appreciate some help