Hi guys,
I’m not even sure how to explain my question to Google, so I’m trying my luck here.
I’m creating short film in Unreal Engine 5 and i’m modeling, rigging and animating in blender.
My question is, if there’s a way how to import rigged characters with animation on the same position as they are in Blender.
Scene setup:
Basically i need to export this character into unreal on the same position as he is in blender, best would be when i set his transform in unreal engine to 0 0 0, he would snap onto the right place:
But when I try to apply all transforms in Blender, it destroys the rig, or if it does work, it exports my character into outer space in Unreal.
If you would have different workflow going through this, don’t be shy to share as well.
Thanks!