Exporting Additive Sections from Sequencer to FBX

Hello guys. I’ve encountered this problem: when I’m exporting from sequencer to fbx anything that has additive tracks (for example two tracks for camera - one with proper animation, and second (additive) with just one translation key) only the first track gets exported (the camera has it’s animation but is in a wrong place). I’ve seen this problem already here:

but there are no responses yet. Do you know any workaround?

As a workaround, you could bake the transform sections into one since the export currently only deals with one section. This issue is being tracked here (it’s not publicly visible yet as I’m writing this but should be soon afterwards): Unreal Engine Issues and Bug Tracker (UE-85500)