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Export FBX camera with Shake

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    Export FBX camera with Shake

    Hi! I have a camera in my sequence and I exported it via fbx but the movement doesn't include the camera shake I applied to the camera.
    Is there a way to do that?

    Thanks very much

    #2
    I make sure to bake the camera shake from maya before trying to import a camera with shake

    and just rechecking the camera from maya itself by reimporting the fbx
    before loading it into unreal

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