Hello. My eventual goal is to be able to do a round trip with a skeletal mesh from unreal engine, through DCC to make edits and back to unreal.
Right now, i have simplified that down to exporting the skeletal mesh from unreal, and importing that same file again immediately without involving a dcc application. It’s not working right even before we involve other applications.
Specifically, I am working with face_mesh skeletal mesh asset from a metahuman, imported via quixel bridge, authored with metahuman creator.
If you want to replicate the problem, export the skeletal mesh to fbx, and then import that FBX.
With materials applied correctly, the mesh looks wrong. it seems to be the mesh normals.
There are no options for those on export. on import, the options available have no effect.
I am at a loss as to how to proceed. exporting a metahuman’s skeletal meshes to fbx and importing that fbx results in a broken visual; wrongly lit, versus the original.
Please help,
thank you.