I have a glass window object in maya, which is a combination of 3 different objects (glass, frame and handle) each has its own materials. See picture:
And here is the hypergraph:
When I export it to unreal, I only see one material
But for another object with two material, I see both materials there - using the same export and import settings.
Also when I build the lighting, I get this error:
Lightmap UV are overlapping by x%.
please adjust content - Enable Error
coloring to visualize.
I layout out each individual object UV similar to this UV layout:
but after combining the objects the UV set looks like this:
I assume that’s why it’s giving me that error?
Any help would be greatly appreciated. Thanks.