Hi guys. I’ve created a C++ actor and derived a blueprint from it which can be dragged into the world. It spawns a procedural mesh at runtime. I would like to export the blueprint (and C++ actor) into other project. How could I go about doing this?
Hi guys. I’ve created a C++ actor and derived a blueprint from it which can be dragged into the world. It spawns a procedural mesh at runtime. I would like to export the blueprint (and C++ actor) into other project. How could I go about doing this?