Exporting a blueprint that is derived from a C++ class

Hi guys. I’ve created a C++ actor and derived a blueprint from it which can be dragged into the world. It spawns a procedural mesh at runtime. I would like to export the blueprint (and C++ actor) into other project. How could I go about doing this?

try
right click your blueprint → Asset Actions → Migrate

you will be able to take all the components to another proejct