Hi,
I’m quite new to UE4 and I’m trying to the image captured by my security cameras to the disk. The way it is currently done it uses a SceneCaptureComponent2D and thanks to the RenderTarget it is then exported to disk like so:
The problem is that it takes around 100ms to export the image and I have multiple cameras running at the same time. As a result, it affects the FPS significantly.
While I don’t necessarily need to keep real-time performance, I would like to optimize it a bit so that I can have dozens of cameras recording the scene at acceptable performance.
Here is the parameters of the Render Target:
Note that I’ve tried exporting to a faster disk like an SSD but the result is the same.
Is there a way to optimize it without affecting too much the rendering quality? Otherwise, is there another way to address this problem of exporting camera captures to disk?